
Created by: bullz74
V0.3.0
E-mail: AE_86@optusnet.com.au
[About]
This guide is created by bullz74, it is created to help people who have
trouble understanding or playing this game
As I am not a competent Japanese speaker, translation errors exist. If
you would like to correct me, please Email
me
Any comments, questions or feedbacks should be posted at the Gamefaqs
Initial D Another Stage Board or contact
me
[Version History]
V0.3.0 28th January 2003
–Minor errors fixed
–Detailed course information added
–Bunta exists in VS mode!
V0.21 3rd December 2002
–Quick update on small errors
–Huge update in the Basics section
V0.2 2nd December 2002
–Many more indepth information of driving techniques added
–some translation fixed.
–Added Tips Section
–Big thanks To Richard Li for many information included in this update
V0.1 20th November 2002
–First public release.
–All (if not most) battle commands translated,
–Upgrade purchase section added
Story Mode: The World of Initial D! The fastest legend!

Free Battle: Duel battle against opponent, battle to the limit!

Link Battle


This game consists 8 main cars from the popular Anime/Manga series Initial D
AE86 (Toyota Sprinter Trueno GT-Apex) S13 (Nissan Silvia) BNR32 (Nissan Skyline R32)

Length – 4205mm Length – 4470mm Length – 4545mm
Height – 1335mm Height – 1290mm Height – 1340mm
Width – 1625 Width – 1690mm Width – 1755
Output – 1587cc Output – 1809cc Output – 2568cc
Aspiration – Natural Aspiration Aspiration – Turbo Aspiration – Turbo
Drivetrain – FR Drivetrain – FR Drivetrain – 4WD(4 wheel drive)
(Front Engine, Rear Wheel Drive)
EVOIII (Mitsubishi Laner Evolution III) FD3S (Mazda RX7) FC3S (Mazda RX7 effini III)

Length – 4310mm Length – 4280mm Length – 4310mm
Height – 1420mm Height – 1230mm Height – 1270mm
Width – 1695mm Width – 1760mm Width – 1690mm
Output – 1997cc Output – 654x2cc Output – 654x2cc
Aspiration – Turbo Aspiration – Turbo Aspiration – Turbo
Drivetrain – 4WD Drivetrain – FR Drivetrain – FR
Sileighty EG6 (Honda Civic SIR-II)

Length – 4470mm Length – 4070mm
Height – 1290mm Height – 1350mm
Width – 1690mm Width – 1695mm
Output – 1998cc Output – 1595cc
Aspiration – Turbo Aspiration – Natural Aspiration
Drivetrain – FR Drivetrain – FF(Front Engine, Front Wheel Drive)

The home course of Fujiwara Takumi and you! The home course of NightKids
You will spend most of your time racing here.
Difficulty –
7 Difficulty
– 8
High speed corners S corners
Hairpins Hairpins
Tight corners High speed corners
Gutters
5 hairpins S corners
3 rd last corner Last corner
good guttering is the key to victory, also Lots of S turns and no gutters makes it a little more difficult than Akina
inertia drift is very useful on this track. overtake on the last few S turns is highly recommended.

The home course of Akagi REDSUNS The home course of Emperor
Difficulty – 8 Difficulty - 9
High speed corners Hairpins! Hairpins! and Hairpins!
Hairpins 2 nd last turn with gutter
3 rd last corner with gutter
N/A the 2 corners with gutter(before the final S turn)
S turn
A complex course with no particular key points A course mainly made up of hairpins..
Driving at a steady pace is important. Just like the manga/anime, the 2 corners with gutters
and the final S turn are the key points.
NOTE: The star above every character represents their difficulty {1-easiest, 7-hardest)

Iketani Nakazato Takeshi Kyoichi Sudo

Takahashi Keisuke Takahashi Ryosuke Seto Mako & Sayuki
NO
PIC Difficulty - *******
Button A = Confirm
Button B = Cancel, return to previous menu
Select = display map of the current course (battle only)
Start = Pause (Battle Only)
This is where you come after everyday hard work
To setup your car and prepare the battle tonight!

Menu Translation
The points on the top right hand corner are the points you earned from battles
This is what you use to ring up people, you can hear their tips, information and even request a battle!
Customize your car with the upgrades you bought, find the best combination of parts to suit your liking
View your current Driving level and Driving Techniques you learned
Save your current progress or load a previous save
Ready? Exit your garage and start the battle!
You can Purchase upgrades with the points earned from battles
How to purchase?

Talk with the boss(the man pointed in the picture)

The earliest point where you can purchase upgrades is after your first race with Iketani(Green S13)
If you have finished battles with him, talking with the boss should bring up the screen above.
Translation
Top Option: gossip
Bottom Option: Purchase Upgrades

On this screen, the number on the top right corner is the points you have collected
Heres the icons translation in order
Engine, Turbo, Muffler, Drivetrain
Brakes, Tires, Suspensions, Interior

Each section has two upgrades, the item costs are listed on the right hand side, In the picture above, all Muffler upgrades have been bought, so you cannot purchase them anymore
NOTE: The first upgrade will be available at the beginning. the second upgrade will appear when you reach certain part of the story, so be sure to check upgrade availability everyday.
---à 
In the picture above, the LSD has not been purchased. To buy it simply press the A button, if you have enough points, you’ll be given a confirmation box, press OK to
Confirm the purchase
[Driving Techniques Translations and Indepth Information]
Here I will explain driving skills you use in Initial D: Another Stage
Please note that you have to acquire driving techniques from various characters.
KEY
Acquired –
Where the technique was learned from
Initiation – Required
condition to use the technique
Tire –
Level of Tire points consumed(Out of 5)
Brake –
Level of Brake points consumed(Out of 5)
Spirit Wear – Level of Spirit points consumed (Out of 5)
NOTE: The Japanese text are in PNG(a type of image) format and it’s place to the left side of the English translation. If you have trouble viewing it, please contact me!
Inertia Drift
DATA
Initiation – Light braking/Accel off, High Speed
Corners
Tire Wear – *
Spirit Wear – **
This move requires speed, so normal/heavy braking ensures you won’t be able to perform this move.
Also note that this move can only be performed during some high speed corners(e.g. Akina 1st & 2nd corner)
Line Crossing Attack
thanks to
Richard Li
Acquired: Nakazato Takeshi
DATA
Initiation – Behind the opponent
Tire Wear – ****
Brake Wear – NONE
When entering the corner behind the opponent, your will cross to the other line and acclerate away from the
Opponent, thus overtaking the opponent.
NOTE: You will be entering the corner at a much higher speed than your opponent, thus cornering speed may
Be affected.
Light Braking
Acquired: Default
DATA
Initiation – High Speed Corners
Tire Wear – *
Brake Wear – *
Light tapping the brake, thus little slow down.
Accel off(Engine Braking)
Acquired: Default
DATA
Initiation – High Speed Corners
Brake Wear – NONE
Release the gas pedal, little speed loss.
Side Braking(E-Braking)
Drift
Acquired: Iketani
DATA
Initiation – Hairpins
Tire Wear – **
Spirit Wear – **
Produces oversteer by pulling the E-Brake
Feint Motion
Acquired: Seto Mako & Sayuki
DATA
Initiation – Inner line
Tire Wear – ***
Brake Wear – **
Swing the car to the outer line, then quickly swings it back to loss traction on rear wheel.
Braking Drift
Acquired: Fujiwara Takumi
DATA
Initiation – Sharp Corners
Tire Wear – ***
Brake Wear – NONE
Zero Counter Drift
Thanks to Richard Li
Acquired: Iketani & Itsuki
DATA
Initiation – Sharp Corners, Hairpins, Mid speed
corners
Tire Wear – *
Grip – Out In Out(Unconfirmed)
Thanks to Richard Li
Acquired: Default
DATA
Initiation – Any Corner
Tire Wear – **
Brake Wear – NONE
feels like the out-in-out
technique. Really stable and useful if using
in combination with "normal braking".
Grip – Late apex turn
Thanks To Richard Li
Acquired:Default
DATA
Initiation – Any Corner
Tire Wear – *
Spirit Wear – **
Late apex turn. Best way to make
wide, easy turns or turns with late
apex (ie the ones that are 45 degrees away from a hairpin.
Grip – Aggressive turns
Thanks to Richard Li
Acquired: Default
DATA
Initiation – Any Corner
Tire Wear – ***
Brake Wear – NONE
If you need to overpass someone by braking
after the
opponent, this is the way to go.
Normal Braking
Acquired: Default
DATA
Initiation – Sharp corners, hairpins, mid speed corners,
S corners
Tire Wear – ***
Spirit Wear – *
Early Braking
Acquired: Default
DATA
Initiation – Sharp corners, hairpins, mid speed
corners, S corners
Brake Wear – *
Spirit Wear – *
Braking Competition/Late
Braking
Acquired: Default
DATA
Initiation – Behind opponent on any corner
Tire Wear – ***
Brake Wear – ****
Sudden/Heavy Braking
Acquired: Default
DATA
Initation – Infront of opponent on mid
speed corners, hairpins and sharp corners
Tire Wear – ***
Brake Wear – ***
Gutter ditch Entry oriented
Acquired: Fujiwara Takumi
DATA
Initiation – Corners with gutter(e.g. Akina 5
consecutive hairpins)
Tire Wear – **
Brake Wear – NONE
Entry oriented gutter grab requires you to
be in the inner lane of the 5
consecutive hairpins (and the 2nd wide right turn after the 5 hairpins),
and you might as well floor it (i.e. faster speed possible) because it
can't fail unless you're on the outer lane
Thanks to Richard Li
It is also possible to grab the gutter from the middle line.
NOTE:If your opponent is blocking the inner line just before the turn, gutter ditching will fail.
Gutter ditch Exit oriented
Acquired: Fujiwara Takumi
DATA
Tire Wear – **
Spirit Wear – *****
Exit oriented gutter grab requires the
opposite: outer lane, and SLOW
DOWN! I lost so many matches cause I forgot to. This move is useless
against FF's (read on) because you stay in the outer lane
Thanks to Richard Li
NOTE:If your opponent is blocking the inner line just before the turn, gutter ditching will fail.
Left Foot Braking
Acquired: Itsuki
DATA
Initiation – High Speed Corners
Tire Wear – **
Brake Wear – **
Spirit Wear – **
NO Gutter ditch, return to other
technique menu
Select other driving techniques
Thanks to Richard Li
if you are oriented behind an opponent when
selecting braking type, it's
useless to do late braking for overtaking because you will NEVER
succeed. They're in front of you, period. You have to be able to
squeeze
your whole car by
Beware of tire wear! The R32 is a beast, like in the anime. The
bloody
thing will eat through the tires very quickly
Feint motion is awesome if you're leading, because you take up so much
more space.
With zero spirit, you CAN still perform
special moves, but they will
suck so much you might as well fail anyway. I tried to use a zero counter
drift with 0 spirit while leading, and actually got overtaken and left
biting the dust
Zero counter drift is the best move out there, because not only do you
clear turns, but it only take 2 tire points off. So much better than
brake
drift. However, brake drift does allow you to turn in the inner lane.
To pull off feint motion during normal hairpins, simply drive into it on
the inner lane (unconfirmed, but worked quite well in Akina. Try it out)
Don't use late apex turns when driving a FR car because you stay on the outer lane,
and any drifting from your opponent will
overtake you immediately. You can still slow down
though.