Initial D: Another Stage Guide

Created by: bullz74

 

V0.3.0

E-mail: AE_86@optusnet.com.au

 

[About]

This guide is created by bullz74, it is created to help people who have trouble understanding or playing this game

 

As I am not a competent Japanese speaker, translation errors exist. If you would like to correct me, please Email me

Any comments, questions or feedbacks should be posted at the Gamefaqs Initial D Another Stage Board or contact me

 

[Version History]

V0.3.0               28th January 2003

–Minor errors fixed

–Detailed course information added

–Bunta exists in VS mode!

 

 

V0.21                3rd December 2002

–Quick update on small errors

–Huge update in the Basics section                     

 

V0.2                 2nd December 2002

Many more indepth information of driving techniques added

some translation fixed.

Added Tips Section

Big thanks To Richard Li for many information included in this update

 

V0.1                 20th November 2002

First public release.

All (if not most) battle commands translated,

Upgrade purchase section added

 

[Basics]

 

Main Menus

 

Story Mode: The World of Initial D! The fastest legend!

 

 

 

 

Free Battle: Duel battle against opponent, battle to the limit!

 

 

 

Link Battle

 

 

 

 
Options
 
 
 

Cars

This game consists 8 main cars from the popular Anime/Manga series Initial D

 

 

AE86 (Toyota Sprinter Trueno GT-Apex)             S13 (Nissan Silvia)                                             BNR32 (Nissan Skyline R32)

                                           

Length – 4205mm                                             Length – 4470mm                                              Length – 4545mm

Height – 1335mm                                              Height ­– 1290mm                                               Height – 1340mm

Width – 1625                                                     Width – 1690mm                                               Width – 1755

Output – 1587cc                                               Output – 1809cc                                                Output – 2568cc

Aspiration – Natural Aspiration                            Aspiration – Turbo                                             Aspiration – Turbo

Drivetrain – FR                                                  Drivetrain – FR                                                  Drivetrain – 4WD(4 wheel drive)

(Front Engine, Rear Wheel Drive)

 

EVOIII (Mitsubishi Laner Evolution III)                FD3S (Mazda RX7)                                            FC3S (Mazda RX7 effini III)

                                           

Length – 4310mm                                              Length – 4280mm                                              Length – 4310mm

Height – 1420mm                                               Height – 1230mm                                               Height – 1270mm

Width – 1695mm                                               Width – 1760mm                                               Width – 1690mm

Output – 1997cc                                                Output – 654x2cc                                              Output – 654x2cc

Aspiration – Turbo                                             Aspiration – Turbo                                             Aspiration – Turbo

Drivetrain – 4WD                                               Drivetrain – FR                                                  Drivetrain – FR

 

 

Sileighty                                                            EG6 (Honda Civic SIR-II)

                      

Length – 4470mm                                              Length – 4070mm                                 

Height – 1290mm                                               Height – 1350mm                                  

Width – 1690mm                                               Width – 1695mm                                  

Output – 1998cc                                                Output – 1595cc                                   

Aspiration – Turbo                                             Aspiration – Natural Aspiration                

Drivetrain – FR                                                  Drivetrain – FF(Front Engine, Front Wheel Drive)

 

 

 

Courses

 

Akina                                                               Myogi

           

The home course of Fujiwara Takumi and you!   The home course of NightKids

You will spend most of your time racing here.

 

Difficulty – 7                                                    Difficulty – 8

 

FEATURES                                                       FEATURES

High speed corners                                             S corners

Hairpins                                                             Hairpins

Tight corners                                                     High speed corners

Gutters

 

KEY POINTS                                                    KEY POINTS

5 hairpins                                                          S corners

3 rd last corner                                                  Last corner

 

 

NOTICE                                                           NOTICE

good guttering is the key to victory, also               Lots of S turns and no gutters makes it a little more difficult than Akina  

inertia drift is very useful on this track.                 overtake on the last few S turns is highly recommended.

 

 

Akagi                                                               Irohazaka

           

The home course of Akagi REDSUNS                  The home course of Emperor

 

Difficulty – 8                                                    Difficulty - 9

 

FEATURES                                                       FEATURES

High speed corners                                             Hairpins! Hairpins! and Hairpins!

Hairpins                                                             2 nd last turn with gutter

                                                                        3 rd last corner with gutter

                                                                  Final S turn

                                                                       

KEY POINTS                                                    KEY POINTS

N/A                                                                  the 2 corners with gutter(before the final S turn)

                                                                        S turn                 

 

NOTICE                                                           NOTICE

A complex course with no particular key points     A course mainly made up of hairpins..

Driving at a steady pace is important.                   Just like the manga/anime, the 2 corners with gutters

                                                                        and the final S turn are the key points.    

                                                                                                                            

 

Characters

 

NOTE: The star above every character represents their difficulty {1-easiest, 7-hardest)

 

 

                       

Iketani                                                 Nakazato Takeshi                                       Kyoichi Sudo

 

                       

Takahashi Keisuke                                           Takahashi Ryosuke                                           Seto Mako & Sayuki

 

 

                                    NO PIC   Difficulty - *******

Shoji Shingo                                                     Fujiwara Takumi                                               Fujiwara Bunta

 

 

 

 

 

Control

Button A = Confirm

Button B = Cancel, return to previous menu

Select = display map of the current course (battle only)

Start = Pause (Battle Only)

 

Garage Screen

 

This is where you come after everyday hard work

To setup your car and prepare the battle tonight!

 

Menu Translation

The points on the top right hand corner are the points you earned from battles

  1. Cell Phone       
  2. Customization  
  3. Technique        
  4. SAVE/LOAD    
  5. EXIT              
 

 

Cell Phone

This is what you use to ring up people, you can hear their tips, information and even request a battle!

 

Customization

Customize your car with the upgrades you bought, find the best combination of parts to suit your liking

 

Technique

View your current Driving level and Driving Techniques you learned

 

SAVE/LOAD

Save your current progress or load a previous save

 

EXIT

Ready? Exit your garage and start the battle!

 
 
 
 
 
Purchasing Upgrades

 

You can Purchase upgrades with the points earned from battles

 

How to purchase?

Talk with the boss(the man pointed in the picture)

 

 

The earliest point where you can purchase upgrades is after your first race with Iketani(Green S13)

If you have finished battles with him, talking with the boss should bring up the screen above.

 

Translation

Top Option: gossip

Bottom Option: Purchase Upgrades

 

 

On this screen, the number on the top right corner is the points you have collected

Heres the icons translation in order                      

 

Engine, Turbo, Muffler, Drivetrain

Brakes, Tires, Suspensions, Interior

 

 

 

Each section has two upgrades, the item costs are listed on the right hand side, In the picture above, all Muffler upgrades have been bought, so you cannot purchase them anymore

 

NOTE: The first upgrade will be available at the beginning. the second upgrade will appear when you reach certain part of the story, so be sure to check upgrade availability everyday.

 

 

---à    

 

In the picture above, the LSD has not been purchased. To buy it simply press the A button, if you have enough points, you’ll be given a confirmation box, press OK to

Confirm the purchase                                                                                                                             

 

 

 

 

 

[Driving Techniques Translations and Indepth Information]

 

Here I will explain driving skills you use in Initial D: Another Stage

Please note that you have to acquire driving techniques from various characters.

 

KEY

Acquired          – Where the technique was learned from

Initiation          – Required condition to use the technique

Tire                 – Level of Tire points consumed(Out of 5)

Brake              – Level of Brake points consumed(Out of 5)

Spirit Wear     – Level of Spirit points consumed (Out of 5)

 

 

NOTE: The Japanese text are in PNG(a type of image) format and it’s place to the left side of the English translation. If you have trouble viewing it, please contact me!                                                                                                                                   

 

  Inertia Drift

 

Acquired: Takahashi Keisuke

DATA

Initiation           Light braking/Accel off, High Speed Corners

Tire Wear         *

Brake Wear      NONE

Spirit Wear        **

 

This move requires speed, so normal/heavy braking ensures you won’t be able to perform this move.

Also note that this move can only be performed during some high speed corners(e.g. Akina 1st & 2nd corner)

 

 

  Line Crossing Attack

thanks to Richard Li

 

Acquired: Nakazato Takeshi

DATA

Initiation            Behind the opponent

Tire Wear         ****

Brake Wear      NONE

Spirit Wear       ***

 

When entering the corner behind the opponent, your will cross to the other line and acclerate away from the

Opponent, thus overtaking the opponent.

NOTE: You will be entering the corner at a much higher speed than your opponent, thus cornering speed may

Be affected.                       

 

 

    Light Braking

 

Acquired: Default

DATA

Initiation           High Speed Corners

Tire Wear         *

Brake Wear      *

Spirit Wear       NONE

 

Light tapping the brake, thus little slow down.

 

 

   Accel off(Engine Braking)

 

Acquired: Default

DATA

Initiation           High Speed Corners

Tire Wear         NONE

Brake Wear      NONE

Spirit Wear        *

 

Release the gas pedal, little speed loss.

 

 

  Side Braking(E-Braking) Drift

 

Acquired: Iketani

DATA

Initiation           Hairpins

Tire Wear         **

Brake Wear      NONE

Spirit Wear       **

 

Produces oversteer by pulling the E-Brake

 

 

 

  Feint Motion

 

Acquired: Seto Mako & Sayuki

DATA

Initiation           Inner line

Tire Wear         ***

Brake Wear      **

Spirit Wear      ***

 

Swing the car to the outer line, then quickly swings it back to loss traction on rear wheel.

 

   Braking Drift

 

Acquired: Fujiwara Takumi

DATA

Initiation           Sharp Corners

Tire Wear         ***

Brake Wear      NONE

Spirit Wear       **

 

 

 

   Zero Counter Drift

Thanks to Richard Li

 

Acquired: Iketani & Itsuki

DATA

Initiation           Sharp Corners, Hairpins, Mid speed corners

Tire Wear         *

Brake Wear       NONE
Spirit Wear       **

 

 

 

 Grip – Out In Out(Unconfirmed)

Thanks to Richard Li

 

Acquired: Default

DATA

Initiation          – Any Corner

Tire Wear       – **

Brake Wear     – NONE

Spirit Wear      – *

 

feels like the out-in-out technique. Really stable and useful if using
in combination with "normal braking".

 

 

 Grip – Late apex turn

Thanks To Richard Li

 

Acquired:Default

DATA

Initiation           Any Corner

Tire Wear         *

Brake Wear      NONE

Spirit Wear       **

 

Late apex turn.  Best way to make wide, easy turns or turns with late
apex (ie the ones that are 45 degrees away from a hairpin. 

 

 Grip – Aggressive turns

Thanks to Richard Li

 

Acquired: Default

DATA

Initiation – Any Corner

Tire Wear – ***

Brake Wear – NONE

Spirit Wear – **

 

If you need to overpass someone by braking after the
opponent, this is the way to go.

 

 

 Normal Braking

 

Acquired: Default

DATA

Initiation           Sharp corners, hairpins, mid speed corners, S corners

Tire Wear         ***

Brake Wear      **

Spirit Wear       *

 

 Early Braking

 

Acquired: Default

DATA

Initiation           Sharp corners, hairpins, mid speed corners, S corners

Tire Wear         **

Brake Wear      *

Spirit Wear       *

 

 

 Braking Competition/Late Braking

 

Acquired: Default

DATA

Initiation           Behind opponent on any corner

Tire Wear         ***

Brake Wear      ****

Spirit Wear       ***

 

 Sudden/Heavy Braking

 

Acquired: Default

DATA

Initation – Infront of opponent on mid speed corners, hairpins and sharp corners

Tire Wear – ***

Brake Wear – ***

Spirit Wear – **

 

 

 Gutter ditch Entry oriented

 

Acquired: Fujiwara Takumi

DATA

Initiation           Corners with gutter(e.g. Akina 5 consecutive hairpins)

Tire Wear         **

Brake Wear      NONE

Spirit Wear       *****

 

Entry oriented gutter grab requires you to be in the inner lane of the 5
consecutive hairpins (and the 2nd wide right turn after the 5 hairpins),
and you might as well floor it (i.e. faster speed possible) because it
can't fail unless you're on the outer lane

Thanks to Richard Li

 

It is also possible to grab the gutter from the middle line.

NOTE:If your opponent is blocking the inner line just before the turn, gutter ditching will fail.

 

 Gutter ditch Exit oriented

 

Acquired: Fujiwara Takumi

DATA

Initiation – Corners with gutter

Tire Wear – **

Brake Wear – NONE

Spirit Wear – *****

 

Exit oriented gutter grab requires the opposite: outer lane, and SLOW
DOWN! I lost so many matches cause I forgot to.  This move is useless
against FF's (read on) because you stay in the outer lane

Thanks to Richard Li

 

NOTE:If your opponent is blocking the inner line just before the turn, gutter ditching will fail.

 

 Left Foot Braking

 

Acquired: Itsuki

DATA

Initiation           High Speed Corners

Tire Wear         **

Brake Wear      **

Spirit Wear        **

 

 

  NO Gutter ditch, return to other technique menu

 

 

   Select other driving techniques

 

 

[Tips]

Thanks to Richard Li

 

if you are oriented behind an opponent when selecting braking type, it's
useless to do late braking for overtaking because you will NEVER
succeed.  They're in front of you, period. You have to be able to squeeze
your whole car by

Beware of tire wear!  The R32 is a beast, like in the anime.  The bloody
thing will eat through the tires very quickly

Feint motion is awesome if you're leading, because you take up so much
more space.

With zero spirit, you CAN still perform special moves, but they will
suck so much you might as well fail anyway.  I tried to use a zero counter
drift with 0 spirit while leading, and actually got overtaken and left
biting the dust

Zero counter drift is the best move out there, because not only do you
clear turns, but it only take 2 tire points off.  So much better than brake
drift.  However, brake drift does allow you to turn in the inner lane.

To pull off feint motion during normal hairpins, simply drive into it on
the inner lane (unconfirmed, but worked quite well in Akina.  Try it out)

Don't use late apex turns when driving a FR car because you stay on the outer lane,

and any drifting from your opponent will overtake you immediately. You can still slow down
though.